Time to finish the iOS layouts for web developers series with the post about events. Both the web and iOS employ similar ideas, but the set of events is distinct and we need to be aware there are different ways to interact with the classical web than with the mobile device.
Since version 1.1 of Android Gradle Plugin we can run unit test on a local JVM on our development machine. In this article I'll demonstrate how to make local resources available in unit test case.
In the fourth post in the iOS layouts for web developers series it's time for something more lightweight. We’ll go through various visual aspects of the controls and see how we can set it up, compared to CSS.
In the web, we've left behind the times when the view specific definitions like fonts or colors were scattered all over through the HTML structure. Now we’re looking at the iOS layouts. How do we maintain the content vs. presentation separation in iOS?
On Tuesday 31th March 2015 I gave a presentation about most popular Cocoa libraries and [CocoaPods] (http://cocoapods.org) at the local Cocoaheads Tricity group meeting, which we are now co-organizing.
Continuing the series of posts that looks into the iOS world from the web developer perspective. In the second post we're discussing multiple approaches to setting up where and how the controls on iOS are displayed and how it differs from HTML document flow.
How to make iOS Simulator work with Right-To-Left languages when it's started from AppCode?
In the first part of iOS layouts for web developers series I'll have a look at the basic building blocks of the view layer in iOS and compare it to what HTML offers. First, we need to shift our mindset a bit and accept the fact we need to give up some control over our views to the iOS.
I had to solve a seemingly trivial bug in an angularjs based application that turned out to be more interesting than usual.
VideoView is the most straightforward way to show video content in layout. It took a few lines of code to setup and show for example mp4 file. It's fine when you don't care about UX too much, but when you do, things are going to be annoying.