iOS, CocoaHeads, CocoaPods
On Tuesday 31th March 2015 I gave a presentation about most popular Cocoa libraries and [CocoaPods] (http://cocoapods.org) at the local Cocoaheads Tricity group meeting, which we are now co-organizing.
Continuing the series of posts that looks into the iOS world from the web developer perspective. In the second post we're discussing multiple approaches to setting up where and how the controls on iOS are displayed and how it differs from HTML document flow.
In the first part of iOS layouts for web developers series I'll have a look at the basic building blocks of the view layer in iOS and compare it to what HTML offers. First, we need to shift our mindset a bit and accept the fact we need to give up some control over our views to the iOS.
VideoView is the most straightforward way to show video content in layout. It took a few lines of code to setup and show for example mp4 file. It's fine when you don't care about UX too much, but when you do, things are going to be annoying.
At Bright Inventions we use TeamCity as a continuous integration server. Apart from building, running tests and uploading artifacts we sometimes use it to quickly distribute an android application to clients and test team. However we found using TeamCity UI on a mobile device isn’t as pleasing as it could be. That’s why we usually recommend downloading updates through a dedicated application such as TeamCity Downloader.
iOS, ReactiveCocoa, CocoaHeads
On Thursday 18th December 2014 I gave a small presentation about ReactiveCocoa to the local Cocoaheads Tricity group. Cocoaheads is a group of passionate iOS and MacOS X developers willing to share their knowledge and learn.
Nowadays it’s getting harder and harder to build a meaningful app and not rely on Google Play Services to aid us in some commonly required features such as maps, better location provider, geo fencing and so much more. Unfortunately up until now the library shipped as a giant monolith ripping us from one third of dex method limit. For curious reader here’s are method counts in couple of versions:
As I mentioned in my previous post having meaningful log entries comes handy during development. When an app reaches beta testers as well as goes live it’s equally or even more important to be able to figure out why the app you’ve carefully coded isn’t behaving as it should. Testing the app on all android flavours is literally impossible that’s why getting an insight into what caused a crash is vital.